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Please be aware that this game contains explicit sexual content that may be offensive to some.


SINHER© is an adult side-scrolling pixel art adventure in the metroidvania and eroge genre. It takes inspiration from a multitude of games, most notably focusing on platforming and bossfights. 
Please  note that this game is a work in progress and anything you see may be subject to change. 


Playable with controller 

SINHER© is a game in its Alpha stage that will feature:

  • NSFW Art and Animations
  • Diverse Surroundings
  • Unique Characters 
  • Multiple Bossfights  
  • A variety of Enemies

ABOUT THE CURRENT VERSION: 

SINHER© Alpha 0.35

Play up until Wrath and defeat her to unlock her adult animations. 

READ BEFORE PLAYING:  
♦ Parrying is essential when fighting Wrath as her dash attack cannot be avoided.
♦ Gifts can be given to Lise to either increase, decrease or leave the relationship stat unchanged. As of now, you get a reward at level 3.
♦ Loading an old save in a new version may cause issues. 
♦ SINHER should work for Windows 11, but has not yet been tested for it

To unlock the gallery check out my Patreon

Alternatively, you can get it via the download button below, make sure to download the GALLERY version.
However if you are looking to support the project, Patreon is a better option (Even for one time purchases!) due to how Itch handles payments.
The Gallery Version comes with the Gallery entirely unlocked with all the adult content in the game available to be viewed.


Updated 28 days ago
StatusIn development
PlatformsWindows
Rating
Rated 4.2 out of 5 stars
(92 total ratings)
AuthorElliseArt
GenrePlatformer
Made withAdobe Photoshop, Aseprite, GameMaker
Tags2D, Adult, Boss battle, Eroge, Erotic, Fantasy, Female Protagonist, GameMaker, Pixel Art
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
LinksPatreon

Download

Download NowName your own price

Click download now to get access to the following files:

SINHER 0.35 Alpha (Public Version) Installer.exe 94 MB
SINHER 0.35 Alpha (Public Version) ZIP.zip 81 MB
SINHER 0.35 Alpha (Gallery Version) Installer.exe 94 MB
if you pay $5.75 USD or more
SINHER 0.35 Alpha (Gallery Version) ZIP.zip 81 MB
if you pay $5.75 USD or more

Development log

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Comments

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Viewing most recent comments 1 to 40 of 75 · Next page · Last page

Is it normal that when I download the 0.35 (Public) in the game is showed as the 0.34 version?

Version 0.35 Public

Hello EliseArt, I'm here to help you a little with my opinion, but first I'm going to thank you for making this game that I really like and I'm a woman.

Well in this version, when I got Lise's clothes at the beginning of the game there started to be a lot of errors in the animations, the worm in the ground transformed into a dog and the demon into a spear. It also made it take a long time to load when changing maps, there are also areas where the game slows down. But without clothes, I didn't find any bugs.

I also recommend that in the battle with Ira, when you defeat her and the text appears about pressing the arrow, you change it since it is a bit confusing, I had to read comments to know what to do in that part to advance.

Another thing, which is more for fun, the animation of the demon dog when it throws you to the ground and walks towards you, it would be nice if the girl moved her legs a little or something, since that part feels very rigid while waiting.

It would also be good to have interactions with the Wrath, whether sexual or his reactions to seeing us with other creatures.

You know, I really like your game, your art, everything. When you have the opportunity to buy your game, I don't know if here or on the patreon.

I will continue doing reviews whenever I can.

I hope it helps you.

                                                                                                                                CielosW.

Thank you so much for the detailed comment! I was going to reply to your previous post, but life happened.
First of all YOU are amazing, you found an issue that I'd been trying to solve for a long time with the wrong animations appearing. I never thought to think it may have been due to the clothes. That's great to know and also a relief. 

There are some animations, especially some of the earlier H-animations I made, for example the Shadowbeast ones, that will be reworked entirely since they are lower in quality now compared to the other sprites in game. I don't know when, but it's on the list of things to do. 

Thank you again, and cheers for playing! ♥ 

The pleasure is mine to play your beautiful game. Tell me, where would you like me to buy your game, when I have the resources?

Versión 0,35 Publica

Hola EliseArt, vengo a ayudarte un poco con mi opinión, pero primero voy a agradecerte por hacer este juego que me gusto bastante y eso que soy mujer.

Bueno en esta versión, cuando conseguí la ropa de Lise al inicio del juego empezaron a haber muchos errores en las animaciones, el gusano del suelo se transformaba en perro y el demonio con lanza.  También hacia que al cambiar de mapa tardara mucho en cargar, también hay zonas en el que se ralentice el juego. Pero sin ropa, no encontré ningún error.

También recomiendo que en la batalla con Ira al derrotarla y aparezca el texto de apretar la flecha lo cambies ya que confunde un poco, tuve que leer comentarios para saber que hacer en esa parte para avanzar.

Otra cosa, que es mas por gusto, la animación del perro demonio cuando te tira al suelo y camina hacia a ti, estaría bueno que la chica moviera un poco las piernas o algo, ya que se siente muy rígida esa parte mientras se espera.
También estaría bueno tener interacciones con el Wrath, sean sexuales o reacciones de él al vernos con otras criaturas.

Sabes me gusta bastante tu juego, tu arte, todo. Cuando tenga la oportunidad comprare tu juego, no se si aqui o en el patreon.

Seguiré haciendo reseñas cada que pueda.
Espero que te ayude.
                                                                                                                                CielosW.

(+1)

"Please be aware that this game contains explicit sexual content"

That's... that's why we're here.  :p

In all seriousness, looking forward to more of this game a lot.  Looks great!

(+1)

Hah! Thank you, I'm pleased you like it!

(+1)

hey there! played your game and its looking good so far! the animations and overall vibe are very good. i have a few notes however, 

first off, the levels can be a little annoying to traverse, for example sometimes the hitboxes for the platforms dont match up with the sprites, and there were a few problems with the bounce mushrooms, such as a point where it was directly in the middle of a hole with 2 chests inside, making it difficullt to get to the chests without just bouncing up and down on it, or when it seems to line up for a row of floating coins, but just throws you into the ceiling spikes.

another thing is that enemies can be a little annoying to fight, theres essentially no warning when theyre gonna attack, so its quite hard to avoid, but they also seem to die really easily as well, leaving a not very satisfying fight. i know its still early in development, but id think about improving that :)

those are the most glaring issues i found, but i loved playing it, and am excited to see where it goes :)

(+1)

I'm glad you liked it & thank you for the feedback! I will look into fixing these things.

Am I being dense, or is there no way out of this room once you drop in here?

(+1)

Never mind, found it :D

It sounds truly wrong to make this comparison to a porn game, but secret routes like that bring back happy memories of playing Sonic as a kid. I will gladly put more money down for more levels in future.

This is the exact reason I wanted to add them! And thank you for the comment on it, make it feel like adding them was a good choice. :)

(+1)

This is absolutely amazing work. A fun challenge with check points perfectly spaced out, and the animations when the player character gets too close to an enemy and Wrath is defeated are very, very good fun. Delivered exactly what I was hoping for when I was downloading the game.

Thank you so much! I'm very glad to hear you liked it. ♥ 

Sooo I beat Wrath but I can't get out of the pre boss room it just locked me in (I beat wrath before beating that flying book idk his name if that needs to be said)

This is a temporary solution as the flying book is required to trigger the H-animation for Wrath. I should probably make it so you can't fight her before having the book with you. Very sorry about the inconvenience this has caused!

i just found this hidden gem and i LOVE it, one suggestion though is maybe a zoom button

Thank you! That makes me happy to hear ♥ Zoom is a great suggestion, I won't promise anything, but it might be something I will consider future.

Hello! Having a problem after the first book boss of not being able to progress. Checking the comments I see (and I assume) that both green slimes are meant to turn into springs? If this is the case on my end the top most slime turned into a black wolf instead.

(+1)

Thank you for letting me know about this issue and sorry that you're unable to progress. The slime should indeed turn into a smaller slime upon killing it. 
I'd recommend restarting the game as this bug is (to my understanding) quite rare so I've been unable to replicate it myself to find the source of the problem. Fortunately the game is quite short at this stage. 

I'm considering reworking the enemy system entirely to prevent this from happening. 

Happy holidays!

(1 edit)

soooo i needa pay for it again?

(+1)

If you have paid for it and cannot access it, send me a message me on twitter with a screenshot of it and I'll send it to you personally!

(-1)

Download tutorial???

Holy fuck, what is this. Dark souls?

It's one of my inspirations, but I intend to make Wrath easier if that was your concern. ♥

All it would take is making the block last longer, stopping those charges is by far the hardest part.

(+1)

and when will it be released on android

(+1)(-2)

Though I would love for that to happen, realistically speaking... probably never. 

what do you do after defeating the 1st boss

You go right, and you should find a portal to get back to where you spoke with Lise, then just keep going right until you find the big room, then keep going right. 

(1 edit)

V0.31

-- Remapping the 'E' key does almost nothing. All that actually changes is which key you need to press to advance the bossfight chat boxes.
- The inventory screen also ignores remapping of the navigation keys and still forces you to use 'WASD'.

-- Hitting "Restart From Last Checkpoint" only resets player position and HP. Dead enemies stay dead, hearts stay collected, and most importantly, boss fights stay exactly how you left them. Missing HP and everything.
- Interestingly, the door to the demon girl fight won't be solid anymore.
- This also causes problems with the music that's supposed to play.

-- "Last Checkpoint" is interpreted as which green crystal was last used to save, not which one was last walked past, and this flag does not clear when you hit "New Game". This means a new game that checkpoint resets without saving first can skip as much as you want.

-- Charming an enemy right before they attack will still cause damage and knockback.
- If this pushes you into a mushroom spring, the entire sex animation will bounce up and down.

(+1)

Thank you for taking the time to write this list of issues. I'll try and address some of these things before the next update. 

Issues I had while playing:


- Jump attacks don't seem to have working hitboxes (both versions of the neutral jump attack can't hit at all, and the downwards jump attack can't hit rocks but works on enemies)

- Lise sometimes responds to every interaction with "-1" (possibly something to do with the gift system? It happened the first time I tried giving her something)

- If charmed, Slimes maintain their movement speed after turning into trampolines (this means they move more slowly than they do if killed normally, which is annoying)

- Ira can be beaten without first picking up Liber (not a bug, but an immersion issue. IMO she should either be blocked off before you get Liber or have a special win animation if you beat her without it)

- Charm is slightly underexplained (just add "Uses 1/3 of your Heart meter" to the charm tooltip so people know what the meter is for)


Also, does Ira have any animations for when she hits you, or is the victory animation the only one she has?

(+1)

Thank you for the feedback!

Jump attacks are a work in progress, at the moment jump attacks have little to no use, but the animation/hitboxes will be fixed once they do. 
As for Ira, at the moment the victory animation is the only one, however I have something in the works for when the player loses to her. 
Thank you for playing! ♥ 

(+2)

Hello! I played this masterpiece, interesting animations, a great soundtrack, just like in the Tiberian sun. The attack button is incorrectly specified in the tutorial, instead of F - left alt. I really liked the game, I'm waiting for the full version, thx for alpha.

Thank you so much for playing and for the feedback! ♥ 
I'm working on getting a fix out very soon for the issues regarding the keys. 

(3 edits)

Just crashes whenever I open it for no reason.

That's concerning, could you possibly send me the code in the crash message? Or describe exactly where/what you were doing when it happened?  If so that would be of great help. 

(+1)

IDK how to do that, it just goes light white and does the whole "not responding" thing. It's a shame. Your game looked absolutely beautiful from the pictures.

(+1)

Running as admin fixed it though

(3 edits)

There seems to be a problem with jumping in this game. when fighting the lava boss ira, you can't even jump over her lanceing attack, like what the point of jumping if you are gna get hit anyways? Is there a double jump option?

(1 edit)

When fighting Ira, the only attack intended to jump over (as of writing this comment) is the wave of fire that comes after she slams into the ground. 
The lance attack where she dashes from side to side can't be jumped over, it must be parried. 

Hope this helps!

multiple crashes every hour even when ran as admin, controls are janky, occasional invisible hit-box, pretty good animations. 

I'm very glad to hear you've been playing my short game for hours! 
Would you mind letting me know where you're crashing? 

Thank you for trying out Sinher! ♥ 

usually when hitting or killing an enemy, sometimes enemies turn into different enemies. crashes also happen without any noticeable cause.

is there a way to double jump or dash? i have no idea on how to pass the last section of the lava. the jump doesnt seem possible unless im supposed to take damage to propel myself forward

Try holding the jump button when you go for a jump, this will make you jump higher. The lava section is really just presicion jumping as the platforms are quite small.  Good luck!

Thank you!

(+1)

So right now i have two bugs in this game. First, i couldn't move to the left or right one time after respawning and one time after getting hit by the purple shots from the book boss. Secondly, directly after defeating the book boss i tried to use an item(i can't remember which one it was, but i think it was the skull) and then my game crashed. However the new lavagirl animation is looking really well^^

Thank you for letting me know! 

Can I play this with Joiplay?

I don't know much about Joiplay, but from what found online I doubt it will work with it since this game is made with Game Maker 2.   :(

The jump is so tedious, if your a pixel off it doesn't work, or if it does it doesn't go high enough. Yes Im holding the button down, and I have to do it like 3 times to clear a slightly higher block. I've literally spent 30 minutes at the lava area constantly dying because the jump is messed up (and yes im ass at platformers). I get to the last jump multiple times and then because its a tiny platform the jump is too short or it doesn't work at all. if the jump just a little bit higher then this wouldn't be an issue. I'm just wasting my time with this game (Obviously, its a fucking porn game). 

bug - slime turned into dark shadow lizard somehow

the key binding is messed up, only shift and alt work for attack and block, not c and f.

I'll likely adjust the jump.  It's an easy fix.

However the keybindings should really by default be F for attack and Shift for parry. You can change them from the main menu.

Which version of the game are you playing? 0.29.1 is the latest one. 

What do items do?

(+1)

As of now, there are only 2 items with uses, the other ones are just there for the future as I have plans for them. 
Currently, the Wine can heal you, and the Books can be given to Lise to raise her relationship.  (You get a reward for lvl 3).

Ah, didn't know about how to use the books. Thanks!

(+2)

Thanks for all the hard work of making a game. It's rare, I think, to see women devs have a crack at mostly male-oriented lewd games market. So that's points right off the bat. Nice pixel art style. I like the blocking animation sprites the most for some reason. Kinda unique and confident pose.

Unfortunately in the current state it has lots of bugs that prevent me from enjoying it:

- When I pause the game by pressing escape often the character suddenly starts playing the animation of getting hit although nothing happens and also becomes stuck - can't move left or right but can jump up and crack the whip. There's nothing to do but reload.

- once, the slime near the save point turned into a dog, then back to slime. Not sure what triggered it.

- I died and reloaded in the above situation and there was no slime after reload. I jumped down and couldn't get out at all, because the slime wasn't there, forcing another reload.

- I have no idea how collecting hearts into the big heart should work?

- having to press E to pick things up doesn't feel necessary, it slows down action (also, the item not always gets picked up, perhaps you should at least highlight it when in range)

- Controls also feel stiff and not always responsive, but I'm not a dev, so can't suggest how to improve that. Especially the whip. There seems to be a combo but it not always triggers.

- the sex animations are really cool but long so sometimes annoying if you get grabbed repeatedly. Some way of shaking the enemy off would be nice, by rapidly pressing left-right, for example.

Also, on a more subjective note, I dislike the trope of getting fucked solely for messing up. I know it's a standard in the genre, but I prefer for the character to have a more active role in initiating this (esp. since she's a succubus!). It's not just a femdom thing, it's the gameplay contradiction that I'm getting rewarded for losing. Suppose I play the game perfectly then I'm probably not gonna see almost any of the sexy stuff.

Thank you for the thorough reply! You bring some good points. With the next release (which is right around the corner) I have fixed some fairly major issues and the game should feel more responsive. 

-Enemies turning into other enemies has been mentioned  a couple times, but I don't know what causes this yet..  I imagine I'll have to go over the enemy codes thoroughly (or rewrite them)  to fix it. 

-When you are in range to pick up an item you can see the key pop up above it, that means youre in range to pick it up. This is a new issue I've not heard of before nor encountered myself so I will keep an eye on this. 

-The idea with the hearts and the bar is that you can charm enemies to engage in animations with them at your own will. You get hearts by collecting them or attacking enemies. It requires 1/3rd of the bar full to be able to use, at which point the bar will begin to flash occasionally. 
I may need  to add some more explanations to this function in the game..

-The suggestion to cancel animations is a good one. I haven't thought of this and I may implement it in the future. 

Again, thank you for playing! ♥ 

(+1)

i just found a bug where if you use the charm ability on the magma girls she gets turned into a spear man. If you use the charm ability again it plays the magma girl animation but returns to being a spearman aferwards.

Thanks for letting me know of this bug, that's definitely not supposed to happen!

(1 edit) (+1)

I found a bug where after I defeat Wrath, I get stuck. I can walk through the door without it opening, but the exit is unpassable and it just constantly says "Press ->". Without saying what to press. And I tryed pressing every button without anything happening. While Wrath just sits kneeling like before entering. Even the book stops following me. This is on the public version if that changes things.

Besides this bug, everything else seems great, pretty enjoyable game.

(+1)

Thank you for playing the game and for letting me know about these bugs!

After Wrath the game is pretty much at its end. The "Press ->" refers to the arrow keys on your keyboard and will make Wrath's H-animation progress from her kneeling on the ground. It's a temporary text. 

Hope that helps!

(+1)

Great to see you are still working on this!

Ok but the attacks aren't choreographed well if at all and the block animation is too long before blocking. 

Good point, thank you for playing! 

(+1)

I must say that i really like your game and i'm looking forward to playing the finished version. Sadly i'm pretty poor otherwise i would support you on patreon... Keep up that good work<

(+1)

Thank you so much for the nice comment and for trying out Sinher! ♥ 

Deleted 1 year ago

It's not a bug that she is gone after the fight, you can find her later in the level near a save point, but if that is unclear I may consider having her appear sooner. 
Thank you for playing! 

Will there be an Android/Linux version?

(+2)

Android is unlikely, but Linux could be a possibility in the future. Can't promise anything though.

If I buy th 5.5dlls one I get the updates when they release for free or Ill need to pay again?

I think it's only once unfortunately. 

Hello, your game is very impressive at erotic contents and the battle style.
But the gamplay is raw, it seem to be very easy to cause bugs and stuck plus annoying because it not smooth. So far not enjoyable  at battle.
This game remind me of Gorepete's Sakyubasu No Tatakai 1. I hope this game will better than it's predecessors in the future.

(+2)

I agree, it's a little rough around the edges at the moment. I hope to fix the bugs present, and hopefully make the combat more enjoyable! 

Thank you for playing the game! 

(1 edit)

im begining the game but i cant leave the area that we first spawn i cant jump either 

(+1)

That's very strange. Are you using keyboard or a controller to play? If the latter what type of controller are you using? 

Does it work to move around at all? 

im using keyboard and everything works fine expect jumping and my 'W' key is working 

(+1)

Hm.. That is very strange. I have access to trying it on two computers with different OS aswell as two controllers/keyboards and it seems to work fine for me, which will make this harder to solve. 

 I'll have a look at the code, but as of now I really don't know what could be causing this.  :( 

(+3)

no problem it happens making a game is not an easy job 

Space bar is jump

(1 edit)

I seem to be stupid but, I'm not having any progress in this game. Straight at the beginning, I can run in a cricle, or will fall down into the pit, where I can't escape from, because I can't jump up the walls.

(+1)

I don't know exactly what the issue you're having is so forgive me if what I suggest sounds obvious. 
Holding the jump button makes you jump higher (if you're on keyboard) and will help you get past most basic jumps. 
Killing green slime enemies spawn a smaller green slime, this is not an enemy and will work as a moving spring. 
Hope this helps, and thank you for trying out Sinher! ♥ 

(2 edits) (+1)

As promised, I ran through the game again to check for bugs. I'm sorry to say I found a few but nothing too bad. Nothing that makes the game un-playable. It went pretty smoothly actually.
Other than what's mentioned below, everything else seems to function more or less as intended as far as I know.

1. After defeating the book and talking to Lise to get her to move locations from the portal to the next area... I left the area and saved the game. Upon saving and reloading the game from the main menu, I returned to the cave where she was only to find that a floating "!" was there, when nothing should be there at all... It could not be interacted with however which makes sense since she is not actually there. So that's good. The portal cannot be re-entered or opened once completed. 
This spot seems to love giving you issues... -_- Sorry...

Here is a screenshot of the visual bug: 

2. After an enemy KO's the player, the book stops following Darlissa and seems to remain floating static somewhere in each area after she is checkpointed to the last save point...

3. Not necessarily a bug as it's just good for a dev to know.. Just a quick mention, it would be nice to be able to have separate save files to more easily be able to go back and forth to play-test areas.
However, a skilled enough player can return to the beginning from this spot just before the Ira Boss fight. If they take the time to backtrack, if they are careful enough...
After jumping past this platform though, due to the jump height going back... this is the "point of no return."

Just thought you'd like to know when the player can't possibly go back to the beginning exactly...: 

4. Just a re-mention really. This one's just a friendly suggestion for the shadow beast in the beginning to be able to take her in doggystyle position when she is facing away but grabbed. It's weird seeing the beast teleport to the front lol. It's a beast like creature on all fours anyway after all...^_^
That can go for any enemy though... Possibly something to be added later when the levels are done. (Alternate sex positions depending on what position she is doing or facing...) 

5. Some good news ^_^ I love the new boss door and sound effects! It definitely says boss room. And it works! Nice touch!

6. More good news, I can confirm that you did indeed fixed the 2 slime's dropping down the crack. However, after loading the game again if the player tries to retrace their steps from the further save point, they will find that the slimes have been reset and the boulder put back in place. Muhahaha. 😂👍

7. Speaking of slimes... the players may hate me for mentioning this one... When crouched down, the player is immune to the red slime girls projectiles... they also can't seem to be parried. So in a way it balances out lol... Not sure how much of this was intentional so I figured I'd be nice enough to mention it.

That's all I got for now. It's the least I can do. Thank you, as always, for letting me play-test your game Ellise. ❤ I'll be sure to cum again lol. 😏

Luv you. 

(+1)

Hey Anonymous! 
Thank you for taking the time to play the game and write this long entry. It's very helpful!

1. This has now been fixed with the next update! ♥ 

2. I tried to recreate this bug but I couldn't make it appear for me. Do you have more instructions on how you made it happen?  

3. I agree that separate save files would be nice. As of now the game is quite small and it's not yet something I will prioritize, but I may consider implementing it in the future. Not promising anything though. I tend to plan things very loosely as I get more done that way. 

4.  I'd love to have multiple animations for each enemy already,  but the H-animations are what takes me the longest for  me to make. They're all pretty much a good 100+ frames. It's something that will be added, especially as I've implemented the 'kiss' ability (that doesn't yet do anything mind) that would work as a charm-ability of sorts, and a way for the player to engage animations themselves. 
Having different animations based on which way the player is facing is a great idea though. I like that.

5. I'm glad you like the boss door! 

6. The game at the moment isn't quite made for back tracking! ;_; I may consider adjusting it at some point, but as of now I think(?) there's little reason to retrace your steps anyway...
As the game continues after Ira, you'll be able to get back to what will be a hub of sorts, where you meet Lise before entering the lava stage. 

7.  D:  Oh no...  That is very strange and not how it's supposed to work. Only projectiles with white outlines can be parried, but you've given me the idea to perhaps implement that for her attacks to make her easier and more satisfying to deal with. 

Again thank you for the help, it's much appreciated. ♥ 

(1 edit) (+1)

Aww, thank you very much as always Ellise for the very detailed reply. ❤ This is exactly why I love you. You're a wonderful sweethearted developer. Sometimes. I just don't know how you find the time for your "Sinners" lol... It really is sweet and touches my heart. It gets me every time ^_^ So as always, thank you! And sorry for speaking or rather texting my heart... 
Anyway... 

2. As for the bug with the book, I was able to make it happen again. It shouldn't matter where you save the game... so don't worry about that.
I should have taken notice on which "enemy" I died on when it happened lol...
It was the Boss Wrath aka Ira 🤣... Not just any enemy. The book was left floating static again. I recreated the bug 2x just to be sure. It actually doesn't seem to happen with any other enemy or instance of death as I falsely accidentally stated before... Sorry about that. I should have been more thorough on testing it for you. 
Maybe it only happens with bosses? If so, that was my bad. Sorry. The devil is in the details as the saying goes lol

4. I believe it. Take your time Ellise. I can tell you are very passionate about it. You wouldn't have made it this far if you weren't. ^_^ 
"Without a plan, passion and course of action, an idea remains just that, just an idea never coming to be"
And what you already have here is already more than just an idea. You're making it a reality! So when I say I'm grateful for what you do, I mean every word. Thanks for sharing it with the world and adding to our enjoyment and entertainment in your own way. One small frame at a time ^_^ It's lovable.
It is a lot to do. I see that. But as I always say, "you got this!"
I for one, promise to be patient in the meantime. I'm honestly just grateful to be able to witness this little journey of yours. Even in just a small supportive way, be a small part of it with you even. I think it's wonderful. It makes me wish I could help you develop it but alas... I don't have the know-how. All I have are idea's from time to time. And my poetry lol. It's a personal problem I suppose, so don't mind it. 😔
As always, I look forward to seeing the game flourish over time. It's only just the beginning after all, so it's nice to hear about the dream for the game and where you want to go with it. Sounds good! I'll be sure to continue giving my thoughts and support to you if any other good ideas come to mind in the meantime. You're already far more creative than I ever will be. My passion lays elsewhere... 

6. I won't lie... After loading the game I tend to backtrack to stockpile on items. The chests and enemies conveniently reset after loading the game. I hope it stays that way personally 😏Magical refilling chests are convenient as they are for simply being there. Kind of like the older final fantasy games. ^_^ So there is a reason too... although... possibly an unintentional exploit... I hope I don't regret telling you that 😆(I wish my refrigerator and cupboards would magically fill up with food XD)
Maybe later the enemies will have a way to respawn other than loading the game and have an item drop chance(?) giving the player better reason to backtrack and farm... Just an idea. 🤔

7. That is your call entirely. I don't complain about things being easier lol. "Or more satisfying to deal with..." 😉😏... 
As I like to say, "There is nothing wrong with easy."
 I thought about it for a minute and realized logically trying to parry a glob of lava with a whip by holding it out in a tight line is probably a very bad idea lol. It would probably split it in half and hit you twice instead. So its better to whip it away... You had it right. ^_^ Well... besides the crouching bug exploit lol.
Maybe if Darlissa can get a "spell shield" later?... That would be a cool way to block such things...
"Ohh the possibilities and limits to the imagination are endless. You're the dev, the creator, the god to your own world" ^_^

As for your wonderful detailed feedback to my past replies... again... Just... thank you. ❤ That was more than ever expected.
Sorry, I got carried away with my words of love and inspiration again... 

It was a pleasure to help you. You're very welcome. And again, thank you. I enjoy helping you. It helps me take my mind off of other things at the same time. 😌 This was enjoyable.

As I said before, I'll say it again, "I'll be here." Thanks for reading. ♥

controller support is VERY janky... Many button presses fail to register, and there is no button to pick up items from the ground or open/close inventory. 

(+1)

I'm sorry you're having issues with the controller.  May I ask what type of controller you're using? Is it possible for you to describe exactly what is happening when you press buttons? 
(Sorry if this sounds silly, I just want to understand what may be going wrong with the code.)

I definitely need to add a button to open the inventory, that is a mistake on my part.
As for picking up items from the ground, does 'Y'/'Triangle' not work? 

Thank you for trying out the game and for mentioning the issues you've experienced with the game. ♥

Using a PS4 controller. Hitting Triangle next to (or standing on) an item on the ground does nothing. 

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